![]() “We had some vehicles typical of an airport tarmac, like luggage tugs, in Atlanta. “We created everything from scratch,” states Earl. Then we started finishing shots off and slowly filled in-between them,” he notes.Īccording to Earl, digital asset development was a massive undertaking. “We brought everything up to a certain level so that editorial had something represented to cut in and we could know if we were on the right path. ![]() As editorial got more involved they kept changing the cut.” The shifting narrative required Earl’s team to remain flexible, without finalizing any work too early in the production. We started with that previs as an overall map, knowing throughout the course of this fight our characters have to go from Point A to Point B. “The full airport was scanned and photographed for reconstruction purposes,” Earl continues. Then Bruce and Elbert Yen, our paint supervisor, worked on getting all of the assets going.”Īll told, the ILM group produced around 625 shots for the battle. ![]() Next they took the airport and mapped it all out. ![]() We took a similar approach where Tim and the layout group worked closely, first looking at the previs. As he explains, “Layout supervisor Tim Dobbert, animation supervisor Steve Rawlins, model supervisor Bruce Holcomb, compositing supervisor François Lambert, CG supervisor Pat Conran, lighting supervisor Jeremy Bloch and I worked together previously on Winter Soldier. In Captain America: Civil War, a climactic 20-minute showdown pits superhero against superhero, causing massive destruction of a German airport – leading the team responsible for construction of a full CG battleground, hundreds of digital assets and extensive use of digital doubles was ILM visual effects supervisor Russell Earl.Įarl’s team, and approach, mirrored the work he supervised on Captain America: The Winter Soldier. ![]() With the recent release of Marvel’s Captain America: Civil War on Blu-ray and DVD, we look back at some of the tremendous visual effects work done on the show by ILM in the second of our two-part feature - Part 1 can be found here. ![]()
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